![]() WoW Machinima Tool – A tool for adding visual effects within the WoW game client.Ĭrafty – A Valve map viewer and file browser, with export capabilities. WxRipper – Used to open and extract Xbox files. Xbox Backup Creator – Used to open and extract Xbox files. Virtual Dub – A small program which is useful for converting video. MysticThumbs įastPictureViewer – Allows TGA thumnails.ĪutoIt – Allows you to automate tedious processes. I’ve included a number of download mirrors, but more current versions may be available on the main site. The answer to that depends on what you want to do, but here’s a big list of programs I use. People often ask what programs I use to create machinima. ![]() When importing into 3DS Max, make sure you uncheck “Ignore if rendertarget width does not match backbuffer”.Īlternate Tutorial Posted on DecemCategories Tutorials Leave a comment on Ripping Gamecube Models with 3D Ripper DX Big List of Useful Programs and Websites Use the assigned capture key (F12 by default). Play through the game until you reach a point you are ready to capture. If everything worked you should now see a “Ready to capture” message in the top left. ![]() Once the Dolphin EXE launches, press the open button and select the game file. Start 3D Ripper DX and select the Dolphin EXE. – I’ve only tested this with one game, so your results may vary. – Resizing the window may give you problems. – This will only work with a 32 bit version of Dolphin Emulator. – I recommend “dolphin 3.0-226 32-bit” and 3D Ripper DX 1.8.1 (this is the combination I use). Ripping Gamecube models with 3D Ripper DX is similar to ripping models from other games. I had a really great time and will definitely be going next year! Posted on DecemCategories Updates Leave a comment on Tutorials Coming (for real this time) Ripping Gamecube Models with 3D Ripper DX In other news, I attended Blizzcon this year where I got to see a lot of old friends, and meet some new ones. I’ll be releasing what I have very soon, and hopefully other people will join me in the pursuit of furthering this medium. I wouldn’t consider them finished, as I’m always changing and rewriting things as I learn new techniques, but hopefully they will still be of use to someone. Most tutorials are aimed at animators or 3D artists, but my only interest is to make movies, so I like to take shortcuts wherever possible to cut down on the production time. ![]() I’ve spend a lot of time learning and taking notes, then trying to turn those notes into tutorials both for my own sake, and for the benefit of anyone else who wants to learn from my experience. Often times I’ll know what I want to do, but not how to accomplish it. You see I’m not an expert in making movies by any means. I never gave up on them, I just wasn’t happy with how they were coming out. A long time ago I mentioned I was working on tutorials. ![]()
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